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Revolutionizing Learning and Development at IE Business

Discover how to design and deliver effective learning and development programs using the power of technology and data with our eLearning and L&D course for individuals and organizations.

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1. Gamified Journeys with learning sessions

THE ECONOMIES OF EXPONENTIAL GROWTH IN LEARNING TECHNOLOGIES

🤩 Learning to learn… and unlearn!

🗂️  Learning and Evolution.

🧑‍🏫 Why learn?

🖼️ Evolution, and how progress happens.

⚒️ Impact of digital tools on human learning.

📒  Note the changes derived from technological innovation.

🖼️ Picture the future.

Journey 1:

  1. Show Your Learning ‘Character’!!!
  2. Identify your abilities
  3. Activate A.L.F.R.E.D, your Personal Learning BOT

Learning: Self-assessing your behavioral strengths, Creating your profile to provide talent visibility to peers and org.

Purpose: To collect learning preferences of the cohort and activate learning content distribution. 

Learning Needs

LEARNING NEED ASSESSMENT FOR AN ORGANIZATION AT SCALE

🛠️ Develop training needs assessment plan

💬 What is skill tagging?

🧑‍🏫 How to segment learners based on needs?

✉️ Inviting endorsements to identify hidden talent.

💌 Makeing data-driven decisions to improve program outcomes.

Journey 2:

  1. Invite peers for feedback and get a 360 view on your abilities
  2. Generate Talent report to identify Hidden Strengths

Learning: Discovering Hidden behavioural strengths.

Purpose: Understanding talent needs.

Frameworks

CREATING INCLUSIVE ENVIRONMENTS

🏢 Organization types and types of organizations

🎙️How does learning work in structured vs unstructured organizations?

📝 Remote and Digital first organizations

🏭 Organizations and Talent Communities – Transition or Transposition?

👩‍💻 Behavioural Models – Skills, abilities and competencies

📝 Activity: Let’s build one

Journey 3:

  1. Add to your group
  2. Discover profiles of team mates

Learning: Team building.

Purpose: Collective teams strengths and dynamics

Curiosity Culture

PROMOTING (ENCOURAGING) A CURIOSITY CULTURE – GOALS, HABITS & PLANS

💰 Develop strategies for promoting a curious culture.

🥇 Understand talent potential as ‘Ability’ and ‘Agility’ to apply online learning.

❓ How to build a balanced stimulated environment?

💰 Defining success, KPIs and thus Rewards.

👩‍💻 Adaptive learning experience – Personalized, Agile, Relevant and Easy to consume. Habit forming.

👫 Peer 2 Peer learning. Coaches, Buddies, Managers.

🪛 Learning skills that allow people to continue studying in a way that will be largely self-directed or autonomous. Tuning, nudging and assisting when needed.

👩‍🎓 In brief – Learning vs Training vs Coaching

Journey 4:

  1. Coaching Profile
  2. Build a development plan

Learning: Coaching Relationships, teach & learn.

Purpose: Creating coaching relationships and observe relationship dynamics

People Tools

USING LEARNING TECHNOLOGIES FOR LEARNING

💾 Guides and tools

🌐 Lifecycle management – what tools do we need for each step?

👩‍🏫 ATS, HRMS, Employee self-service, Other tools for HRs – Not in detail.

👩‍🎓 L&D / knowledge bases – In Detail.

📒 Documentation tools – Gitbook, Notion, Microsofts Shareporints, Onenotes, Etc.

📝 Activity: Conduct a survey of organizations that you can reach to identify what tools they are using in HR.

Journey 5:

  1. Add to your group
  2. Discover profiles of team mates

Learning: Team building.

Purpose: Collective teams strengths and dynamics

Creating Courses

CONTENT: CURATION, CREATION, COURSES, CERTIFICATIONS

🔗 Curation of content – the concept of MOOCs.

✍️ Creation of content – eLearning creation tools, Videos, AI.

🖲️ Certifications – Validation of courses. Learning, application of learning and demonstration of change.

🔏 5 Types of Validations, How to measure soft skill or behavioral change?

🎧 Modalities: The 7 types of learning formats.

Journey 6:

  1. Peer Assignments
  2. Segment based Assignments
  3. Reviews and Validations

Learning: Segmentation and training.

Purpose: Understanding cohorts and performances.

Gamification

INNOVATIONS: FROM NEUROSCIENCE TO SENSORS TO VR TO BLOCKCHAIN

🧘 Good websites to understand who you are – professionally

💭 16 personalities

🕹️ From neuroscience to sensors to VR to blockchain, what more can be done?

🎮 Principles of gamification.

Journey 7:

  1. Add a game to your group
  2. Engage with team mates

Learning: Team building.

Purpose: Innovation at Work, collective teams strengths and dynamics

Coaching Dynamics - Goals

GOALS AND LEARNING ALIGNMENTS, LEARNING VS TRAINING VS COACHING

🔗 What can you learn as team? As an organization?

✍️ Goals and learning alignments.

🔗 Top-down vs bottom-up goals.

Journey 8:

  1. Coachees: Achieve your learning goals
  2. Mentors: Help others achieve their goals

Learning: Behavioral Goals.

Purpose: Goal setting and Milestones

2. Role playing within groups:

While exploring the L&D course together, we have assigned roles for every group as:

Talent (Hiring & Fitment, People Engagement, Potential building, front-facing)

Tooling (Technology, Implementations of programs)

Training (Content Building, Coaching, Development Plans, Career Guidance)

Teams (Management, Performance to promotion, Appraisals for Succession, Team Building)

Top Strategy (Executive decisions, Values, Planning, Analytics)

 

To role play and explore some activities in the group,

Talent Role:

Your role as the Talent representative is to collect the talent strength reports from all members of your group. Review these reports to identify their hidden strengths and blind spots. This will help you gain insights into the talents and capabilities of your team members. Please refer to Journey 2 on the provided link for more information.

 

Tooling Role:

As the Tooling representative, you will receive a usage metric report of all the learning items that have been distributed to everyone. This report is in the form of an Excel file. Your task is to review these learning items and assess their relevance. If you find any issues or discrepancies, please bring them to the attention of the Teams Role and Top Strategy Role representatives. Your main focus is to assist these roles with the necessary information and insights.

 

Training Role:

In your role as the Training representative, you will need to gather the talent strength reports from the Talent Role group. Once you have these reports, you should use the provided goal setting template (uploaded on Blackboard under Goals / Mini Habits) to discuss with each team member individually. This will involve identifying the best goals that can be set for them based on their strengths and development areas. Additionally, please use the provided form to collect role context information. This activity is in preparation for session 8, so if you are unable to complete it, don’t worry. However, I encourage you to give it a try to better understand the challenges involved.

 

Teams Role:

As the Teams representative, your task is to conduct a session on Getboarded with your team using the VideoWiki Cast feature. Log in to Getboarded, navigate to your group’s board, and access VideoWiki Cast in the Apps section. Conduct a Quick Cast meeting and use the NOTES feature to collaborate with your team. During the call, generate a meeting MOM (Minutes of Meetings) to capture the group’s learning priorities and goals. Perform an appraisal for each team member and enter their self-assessed snapshot. Please coordinate with the Tooling representative for assistance, as they have admin access and can support you with this task.

 

Top Strategy Role:

As the Top Strategy representative, your responsibility is to collect the ALFRED analytics reports from the Tooling representative. Analyze these reports to gain valuable insights. Additionally, request the Talent representative to provide you with the most relevant skill to be developed for each individual, along with the reasoning behind it. Collect the goal setting responses from the Training representative and propose them for development during the in-class session.

These role-specific activities will allow you and your group members to actively engage in the learning process, collaborate effectively, and contribute to the overall success of the course.